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AI Insights · Timothy · July 2021

Top 5 Military Games on iOS in Latin America Q2 2021

Explore the performance trends of the top 5 military games on iOS in Latin America during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Military Games on iOS in Latin America Q2 2021

The second quarter of 2021 saw interesting trends in the performance of the top 5 military games on the iOS platform in Latin America. Below, we delve into the weekly downloads, revenue, and active users for Call of Duty®: Mobile, Top War: Battle Game, Critical Strike CS: Online FPS, Standoff 2, and Modern Strike Online: War FPS.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at about $276K in mid-April and closing the quarter with around $271K. Weekly downloads showed a slight increase towards the end of the quarter, reaching approximately 78K in the last week of June. Weekly active users saw a gradual decline from 1.35M at the start of April to about 1.24M by the end of June.

Top War: Battle Game by River Game HK Limited showed a steady increase in weekly revenue, peaking at around $18K in late May. Downloads surged significantly, reaching over 31K in the final week of June. Active users mirrored this upward trend, starting at 9.1K at the end of March and growing to over 56K by the end of the quarter.

Critical Strike CS: Online FPS from VERTIGOGAMES had a modest revenue increase, peaking at about $1.4K in mid-April. Downloads fluctuated, with a notable peak at 9.5K in the last week of June. The game’s active user base varied, starting at 36.6K at the end of March and ending at about 28.3K in late June.

Standoff 2 by AXLEBOLT LTD maintained a stable revenue stream, with weekly earnings around $2.5K by the end of June. Downloads showed an upward trend, peaking at about 7.2K in early June. Active users remained relatively stable, starting at 31.7K at the end of March and slightly decreasing to 25.1K by the end of June.

Modern Strike Online: War FPS by Azur Interactive Games Limited experienced fluctuating revenue, peaking at $2.5K in mid-May. Downloads remained consistent, with a peak of about 3.1K in early June. Active users saw a general decline, starting at 11.1K at the end of March and reducing to about 7.5K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021